function rgb_color(){//随机rgb色生成函数,返回值为rgb颜色字符串 var r=parseInt(Math.random()*255); var g=parseInt(Math.random()*255); var b=parseInt(Math.random()*255); var newcolor="rgb("+r+","+g+","+b+")"; return newcolor; } function rgba_color(){//随机rgba色生成函数,返回值为rgba颜色字符串 var r=parseInt(Math.random()*255); var g=parseInt(Math.random()*255); var b=parseInt(Math.random()*255); var a=Math.random(); var newcolor="rgba("+r+","+g+","+b+","+a+")"; return newcolor; } function getbyclass(parent,classname){//通过类名获取元素函数,参数为父元素、类名,返回值为元素数组 var result=new Array(); var allclass=parent.getElementsByTagName('*'); for (var i=0; i<allclass.length;i++ ) { if(classname==allclass[i].className) result.push(allclass[i]); } return result; } function getbyclassname(tagname,classname){//通过类名获取元素函数,参数为标签名、类名,返回值为元素数组 var result=new Array(); var allclass=document.getElementsByTagName(tagname); for (var i=0; i<allclass.length;i++ ) { if(classname==allclass[i].className) result.push(allclass[i]); } return result; } function index(current, obj) { //获取元素索引值 for (var i = 0; i < obj.length; i++) { if (obj[i] == current) { return i; } } } function win(attr) {//获取可视区尺寸,参数为height|width switch(attr) { case 'height'://获取窗口高度 if (window.innerHeight) { winHeight = window.innerHeight;return winHeight; }else if ((document.body) && (document.body.clientHeight)){ winHeight = document.body.clientHeight;return winHeight; } if (document.documentElement && document.documentElement.clientHeight) { winHeight = document.documentElement.clientHeight;return winHeight; } break; case 'width'://获取窗口宽度 if (window.innerWidth){ winWidth = window.innerWidth;return winWidth; }else if ((document.body) && (document.body.clientWidth)){ winWidth = document.body.clientWidth; return winWidth; }//通过深入Document内部对body进行检测,获取窗口大小 if (document.documentElement &&document.documentElement.clientWidth) { winWidth = document.documentElement.clientWidth;return winWidth; } break; case 'scrollTop': var scrollTop; if(typeof window.pageYOffset != 'undefined'){ scrollTop = window.pageYOffset; } else if(typeof document.compatMode != 'undefined' && document.compatMode != 'BackCompat'){ scrollTop = document.documentElement.scrollTop; } else if(typeof document.body != 'undefined'){ scrollTop = document.body.scrollTop; } return scrollTop;break; default :return 0;break; } } /**************************************************运动框架*****************************************************/ function css(obj, attr, value) { var re=[]; if(arguments.length==2) { switch(attr){ case 'opacity':re.push(Math.round(100*parseFloat(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr])));return re;break; case 'backgroundPosition':var res=obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr];res=res.split(" ");res[0]=parseInt(res[0]);res[1]=parseInt(res[1]);return res;break; case 'rotate':var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+""; var matrixarray=transformstr.split(","); re.push(Math.ceil(Math.acos(matrixarray[3])/Math.PI*180));return re;break; case 'translate': var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+""; var matrixarray=transformstr.split(","); re.push(parseInt(matrixarray[4]));re.push(parseInt(matrixarray[5]));return re;break; case 'translateX'://transform 2d转换中的translateX var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+""; var matrixarray=transformstr.split(","); re.push((parseInt(matrixarray[4])));return re;break; case 'translateY'://transform 2d转换中的translateY var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+""; var matrixarray=transformstr.split(","); re.push((parseInt(matrixarray[5])));return re;break; case 'transform'://transform 2d matrix方法 var transformstr=obj.currentStyle?obj.currentStyle['transform']:document.defaultView.getComputedStyle(obj, false)['webkitTransform']||document.defaultView.getComputedStyle(obj, false)['msTransform']||document.defaultView.getComputedStyle(obj, false)['MozTransform']||document.defaultView.getComputedStyle(obj, false)['OTransform']||document.defaultView.getComputedStyle(obj, false)['transform']+""; var matrixarray=transformstr.split(","); re.push(parseInt(matrixarray[0].match(/-?\d+(\.\d+)?/g)[0]*10000));//提出数组第一个字符串中的数字 re.push(parseInt(matrixarray[1].match(/-?\d+(\.\d+)?/g)[0]*10000)); re.push(parseInt(matrixarray[2].match(/-?\d+(\.\d+)?/g)[0]*10000)); re.push(parseInt(matrixarray[3].match(/-?\d+(\.\d+)?/g)[0]*10000)); re.push(parseInt(matrixarray[4].match(/-?\d+(\.\d+)?/g)[0]*10000)); re.push(parseInt(matrixarray[5].match(/-?\d+(\.\d+)?/g)[0]*10000)); // console.log(parseInt(matrixarray[0].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+ // parseInt(matrixarray[1].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+ // parseInt(matrixarray[2].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+ // parseInt(matrixarray[3].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+ // parseInt(matrixarray[4].match(/-?\d+(\.\d+)?/g)[0]*10000)+" "+ // parseInt(matrixarray[5].match(/-?\d+(\.\d+)?/g)[0]*10000)); return re;break; default : re.push(parseInt(obj.currentStyle?obj.currentStyle[attr]:document.defaultView.getComputedStyle(obj, false)[attr]));return re;break; } } else if(arguments.length==3) switch(attr) { case 'width': case 'height': case 'paddingLeft': case 'paddingTop': case 'paddingRight': case 'paddingBottom': value[0]=Math.max(value[0],0); case 'left': case 'top': case 'marginLeft': case 'marginTop': case 'marginRight': case 'marginBottom': obj.style[attr]=value[0]+'px'; break; case 'opacity': obj.style.filter="alpha(opacity:"+value[0]+")"; obj.style.opacity=value[0]/100; break; case 'backgroundPosition': obj.style.backgroundPosition=value[0]+'px '+value[1]+'px';break; case 'rotate': obj.style.webkitTransform="rotate(" + value[0]+ "deg)"; obj.style.msTransform="rotate(" + value[0]+ "deg)"; obj.style.MozTransform="rotate(" + value[0] + "deg)"; obj.style.OTransform="rotate(" + value[0]+ "deg)"; obj.style.transform="rotate(" + value[0] + "deg)"; break; case 'translate': obj.style.webkitTransform="translate(" + value[0] + "px,"+value[1]+"px)"; obj.style.msTransform="translate(" + value[0] + "px,"+value[1]+"px)"; obj.style.MozTransform="translate(" + value[0] + "px,"+value[1]+"px)"; obj.style.OTransform="translate(" + value[0] + "px,"+value[1]+"px)"; obj.style.transform="translate(" + value[0] + "px,"+value[1]+"px)"; break; case 'translateX':obj.style.webkitTransform="translateX(" + value[0] + "px)"; obj.style.msTransform="translateX(" + value[0] + "px)"; obj.style.MozTransform="translateX(" + value[0] + "px)"; obj.style.OTransform="translateX(" + value[0] + "px)"; obj.style.transform="translateX(" + value[0] + "px)"; break; case 'translateY':obj.style.webkitTransform="translateY(" + value[0] + "px)"; obj.style.msTransform="translateY(" + value[0] + "px)"; obj.style.MozTransform="translateY(" + value[0] + "px)"; obj.style.OTransform="translateY(" + value[0] + "px)"; obj.style.transform="translateY(" + value[0] + "px)"; break; case 'transform':obj.style.webkitTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")"; obj.style.msTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")"; obj.style.MozTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")"; obj.style.OTransform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")"; obj.style.transform="matrix(" + value[0] + ","+value[1] + ","+value[2] + ","+value[3] + ","+value[4] + ","+value[5] +")"; break; default: obj.style[attr]=value[0]; } return function (attr_in, value_in){css(obj, attr_in, value_in)}; } function stop(obj) { clearInterval(obj.timer); } function move(obj, oTarget, iType, fnCallBack, fnDuring) { var fnMove=null; if(obj.timer) { clearInterval(obj.timer); } switch(iType) { case "buffer": fnMove=do_buffer_move; break; case "flex": fnMove=do_flex_move; break; default: fnMove=do_buffer_move; break; } obj.timer=setInterval(function (){ fnMove(obj, oTarget, fnCallBack, fnDuring); }, 30); } /*------------------------------------运动函数中的全局变量-------------------------------------------*/ var attr=''; var next=[]; var cur; var stopBtn=false; function do_buffer_move(obj, oTarget, fnCallBack, fnDuring) { stopBtn=false;var count=0; if(!obj.speed)obj.speed={};//该对象的速度属性,包括多个属性值速度,如果未定义则定义 for(attr in oTarget) { if(!obj.speed[attr]){obj.speed[attr]=[];}//该对象的某一属性的速度值,值为该属性的速度值的数组 cur=css(obj, attr); if (attr=='transform') { for (var j=0;j<cur.length ;j++) { if(undefined==obj.speed[attr][j])obj.speed[attr][j]=0;//在该对象目前的属性中,若某一速度参数未定义,则定义 var temp=parseInt(oTarget[attr][j]*10000); if(Math.abs(temp-cur[j])>1000)//由于小数的特殊性,无法保证两数一致,相差很小时忽略差距 { obj.speed[attr][j]=(temp-cur[j])/5; obj.speed[attr][j]=obj.speed[attr][j]>0?Math.ceil(obj.speed[attr][j]):Math.floor(obj.speed[attr][j]); next[j]=(cur[j]+obj.speed[attr][j])/10000; //console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值 } else{ next[j]=parseInt(oTarget[attr][j]*10000)/10000;//已经到达目标的值保持 count++;//记录以达到目标的个数 //console.log(attr+"count"+count); } } } else{ for (var j=0;j<cur.length ;j++) { if(undefined==obj.speed[attr][j])obj.speed[attr][j]=0;//在该对象目前的属性中,若某一速度参数未定义,则定义 if(oTarget[attr][j]!=cur[j]) { oTarget[attr][j]=parseInt(oTarget[attr][j]); obj.speed[attr][j]=(oTarget[attr][j]-cur[j])/5; obj.speed[attr][j]=obj.speed[attr][j]>0?Math.ceil(obj.speed[attr][j]):Math.floor(obj.speed[attr][j]); next[j]=cur[j]+obj.speed[attr][j]; //console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值 } else{ next[j]=oTarget[attr][j];//已经到达目标的值保持 count++;//记录以达到目标的个数 //console.log(attr+"count"+count); } } } css(obj,attr,next); } var allattr=0;//所有属性计数器清零 for(attr in oTarget) { for (var i=0;i<oTarget[attr].length; i++) { allattr++;//计算出所有属性个数 } } //console.log(count+" "+allattr);//以达个数与总个数对比 if(count==allattr){stopBtn=true;}//当所有属性都达到目标时停止开关打开 if(fnDuring)fnDuring.call(obj); if(stopBtn) { obj.speed={}; //console.log("本次运动完成"); clearInterval(obj.timer); if(fnCallBack)fnCallBack.call(obj); } } function do_flex_move(obj, oTarget, fnCallBack, fnDuring) { stopBtn=false;var count=0;//有关是否运动的变量 if(!obj.speed)obj.speed={};//该对象的速度属性,包括多个属性值速度,如果未定义则定义 for(attr in oTarget) { if(!obj.speed[attr]){obj.speed[attr]=[];}//该对象的某一属性的速度值,值为该属性的速度值的数组 //console.log(obj.speed[attr]); cur=css(obj, attr); if (attr=='transform') { for (var j=0;j<cur.length ;j++) { if(undefined==obj.speed[attr][j])obj.speed[attr][j]=1;//在该对象目前的属性中,若某一速度参数未定义,则定义 var temp=parseInt(oTarget[attr][j]*10000); if(Math.abs(parseInt(obj.speed[attr][j]))!=0) { obj.speed[attr][j]+=(temp-cur[j])/5; obj.speed[attr][j]*=0.7; obj.speed[attr][j]=parseInt(obj.speed[attr][j]); next[j]=(cur[j]+obj.speed[attr][j])/10000; //console.log(j+" "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值 } else { next[j]=parseInt(oTarget[attr][j]*10000)/10000;//已经到达目标的值保持 count++;//记录以达到目标的个数 //console.log(attr+"count"+count); } } }else{ for (var j=0;j<cur.length ;j++) { if(undefined==obj.speed[attr][j])obj.speed[attr][j]=1;//在该对象目前的属性中,若某一速度参数未定义,则定义 if(Math.abs(obj.speed[attr][j])!=0) { obj.speed[attr][j]+=(oTarget[attr][j]-cur[j])/5; obj.speed[attr][j]*=0.7; obj.speed[attr][j]=parseInt(obj.speed[attr][j]); next[j]=cur[j]+obj.speed[attr][j]; //console.log(j+" attr "+attr+" "+cur[j]+' '+obj.speed[attr][j]+' '+next[j]+' '+oTarget[attr][j]) ;//运动过程中的参数值 } else { next[j]=oTarget[attr][j];//已经到达目标的值保持 count++;//记录以达到目标的个数 //console.log(attr+"count"+count); } } } css(obj,attr,next); } var allattr=0;//所有属性计数器清零 for(attr in oTarget) { for (var i=0;i<oTarget[attr].length; i++) { allattr++;//计算出所有属性个数 } } //console.log(count+" "+allattr);//以达个数与总个数对比 if(count==allattr){stopBtn=true;}//当所有属性都达到目标时停止开关打开 if(fnDuring)fnDuring.call(obj); if(stopBtn) { obj.speed={}; //console.log("本次运动完成"); clearInterval(obj.timer); if(fnCallBack)fnCallBack.call(obj); } } function drag_throw_move(obj,speedX,speedY){//拖拽+抛出运动,使用时需首先定义timer定时器,传入对象、水平速度和竖直速度 timer=setInterval(function (){ speedY+=3;//与重力相似,y轴的速度会随着物体下落而增大 var left=obj.offsetLeft+speedX;//计算定位值 var top=obj.offsetTop+speedY; if (top>=(win('height')-obj.offsetHeight))//碰撞到底部,y轴速度反向,x轴速度减小 { speedY*=-0.8; speedX*=0.8; top=(win('height')-obj.offsetHeight); }else if (top<=0)//碰撞到顶部,y轴速度反向,x轴速度减小 { speedY*=-0.8; speedX*=0.8; top=0; } if (left>=(win('width')-obj.offsetWidth))//碰撞到右侧,X轴速度反向且减小 { speedX*=-0.8; left=(win('width')-obj.offsetWidth); }else if (left<=0)//碰撞到左侧,X轴速度反向且减小 { speedX*=-0.8; left=0; } if (Math.abs(speedX)<1)//速度很小时视为停止 { speedX=0; } if (Math.abs(speedY)<1)//速度很小时视为停止 { speedY=0; } if(speedX==0&&speedY==0&&top==(win('height')-obj.offsetHeight)){//运动过程停止 clearInterval(timer); } obj.style.left=left+'px';//应用定位 obj.style.top=top+'px'; },30); } function drag(obj){//实现拖拽,参数为对象 obj.onmousedown=function (ev){//按下鼠标 var oev=ev||event; var disX=oev.clientX-obj.offsetLeft; var disY=oev.clientY-obj.offsetTop; document.onmousemove=function (ev){//拖动鼠标 var oev=ev||event; var left=oev.clientX-disX; var top=oev.clientY-disY; obj.style.left=left+'px';//更新对象的位置 obj.style.top=top+'px'; } document.onmouseup=function (){//抬起鼠标 document.onmousemove=null; document.onmouseup=null; } } } /**************************************************运动框架结束*****************************************************/